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I am trying to use an IWTimer to asynchronously update a label. I set Timer.Enabled RenderAsyncEnabled are true but TimerAsyncTimer is not getting called.
RenderAsyncEnable doesn't have any influence on this, so you can ignore its setting.

What happens if you create a new blank project, put a timer on it, double-click on the OnAsyncTimer event, put a breakpoint in it, and run the application?

I just tested here and it works as expected (in 1 second it will hit the breakpoint)
(01-21-2021, 11:36 AM)Alexandre Machado Wrote: [ -> ]RenderAsyncEnable doesn't have any influence on this, so you can ignore its setting.

What happens if you create a new blank project, put a timer on it, double-click on the OnAsyncTimer event, put a breakpoint in it, and run the application?

I just tested here and it works as expected (in 1 second it will hit the breakpoint)

I got it working using Features demo.